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Notes about Game Development

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Pondering about Game Programming. Not quite Tipps & Tricks, because I don’t yet know enough to call it that. Stuff I find on the way.


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Free Software 3D Game Engines

I was asked about game engines, so I went through the list on Wikipedia, and there are quite a few, but the only one that also runs on Android and iOS is Godot.

FLOSS Game Engines that have at least several published games:

Name Website Wikipedia Scripting Notes
Godot godotengine.org Godot_(game_engine) GDScript, custom, like Python Desktop, web and mobile
Torque torque3d.org Torque_(game_engine) Torque Script ⇒ custom  
OGRE ogre3d.org OGRE    
Blender blender.org Blender_Game_Engine Python few games
Panda3D panda3d.org Panda3D Python few games
Irrlicht irrlicht.sourceforge.io Irrlicht_Engine   sound needs other libs

[2026-01-16 Fr]

Sources for Free Culture 3D assets

This are just the sources I found. There are likely more. I had to exclude many because their licenses are either unclear or incompatible with Free Culture.

This does not include BlenderKit, because they mostly use the “RoyaltyFree” license which is not sufficient for Free Culture (and I could not find a filter for CC0). Free is not just gratis.

To search for more, you can start at Freesets.dev 3D or The People’s Design Library, but you’ll have to carefully check licenses. If you have any unfree art (for example because an artist does not want to sell their art under free culture licenses), you can only use cc by or CC0, otherwise you can also use cc by-sa.

[2026-01-20 Di]

ArneBab 2026-01-16 Fr 00:00 - Impressum - GPLv3 or later (code), cc by-sa (rest)